Ben and Tao gear up to destroy everything and take no prisoners in dieselpunk real time strategy (RTS) barn stormer, Iron Harvest 1920+. Ben goes on the attack while Tao rallies to defend as they discuss RTS versus base-building, retro-futurism, parallel histories and the rising [insertgenre]punk trend, destructible environments, micro-squad management and balancing enemy AI, and Nvidia Geforce Now issues. As always, they cover the gritty questions, like: how many employees constitute a ‘small studio’? Is there such a thing as a grating language? Is everything better with legs? Was cowardice the reason Ben dodged every invite to a multiplayer game that Tao sent? (We may never know.)
E23 Iron Harvest
E23 Iron Harvest
E23 Iron Harvest
Ben and Tao gear up to destroy everything and take no prisoners in dieselpunk real time strategy (RTS) barn stormer, Iron Harvest 1920+. Ben goes on the attack while Tao rallies to defend as they discuss RTS versus base-building, retro-futurism, parallel histories and the rising [insertgenre]punk trend, destructible environments, micro-squad management and balancing enemy AI, and Nvidia Geforce Now issues. As always, they cover the gritty questions, like: how many employees constitute a ‘small studio’? Is there such a thing as a grating language? Is everything better with legs? Was cowardice the reason Ben dodged every invite to a multiplayer game that Tao sent? (We may never know.)