Shinobis Ben and Tao give Japanese a whirl, lament the naming conventions of video game franchising, and discuss the virtues or not of Souls-like-samurai-boss-brawler Sekiro: Shadows Die Twice. The conversation swings from Dark Souls and the genre it spawned, to controller defaults and remapping, skill versus luck, gaming versus musicianship, godliness versus impotence, subtitles and dubbing, to fast travel or not, game design decisions (No cutscene pause! No quit game option!) and punitive time-wasting by devs.
E3 Sekiro: Shadows Die Twice
E3 Sekiro: Shadows Die Twice
E3 Sekiro: Shadows Die Twice
Shinobis Ben and Tao give Japanese a whirl, lament the naming conventions of video game franchising, and discuss the virtues or not of Souls-like-samurai-boss-brawler Sekiro: Shadows Die Twice. The conversation swings from Dark Souls and the genre it spawned, to controller defaults and remapping, skill versus luck, gaming versus musicianship, godliness versus impotence, subtitles and dubbing, to fast travel or not, game design decisions (No cutscene pause! No quit game option!) and punitive time-wasting by devs.