Apr 13, 2020 • 50M

E3 Sekiro: Shadows Die Twice

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Appears in this episode

Pixel Vision
Video game commentary and analysis, fresh from the screen, from hosts Ben Garman and Tao Sharma
Episode details

Shinobis Ben and Tao give Japanese a whirl, lament the naming conventions of video game franchising, and discuss the virtues or not of Souls-like-samurai-boss-brawler Sekiro: Shadows Die Twice. The conversation swings from Dark Souls and the genre it spawned, to controller defaults and remapping, skill versus luck, gaming versus musicianship, godliness versus impotence, subtitles and dubbing, to fast travel or not, game design decisions (No cutscene pause! No quit game option!) and punitive time-wasting by devs. No spoilers.

Content Warning: PEGI 12. Some bad language (and bad Japanese). Lots of dying. Violently.


  • ‘Equanimus’: adjective. having or showing equanimity; even-tempered: It was difficult to remain equanimous in the face of such impertinence. (Dictionary.com)

  • The game was released in March 2019 by developer, FromSoftware.

Audio extracts:

  • The ‘Friends’ theme - I’ll Be There For You by The Rembrandts